Pages: [1] |
1. [BUG] RE are overpowered. (probably a typo) - in Technical Support/Bugs [original thread]
i think thats just a typo, the damage is 500.0 and the Blast radius is a hell of a lot smaller, around 5m
- by Hellhammer Tactical - at 2012.07.27 00:27:00
|
2. sooting at long visual range is not working. - in Technical Support/Bugs [original thread]
one of the issues with draw distance is engine stability, the game is built on the Unreal engine, which is ironicly the only engine that the PS3 has difficultys working with. CCP are working on it.
- by Hellhammer Tactical - at 2012.07.18 05:27:00
|
3. assault forge guns broken? - in Technical Support/Bugs [original thread]
Ima Leet wrote: i have this issue, the last shot not firing, why does it not auto reload? why does it continue to charge a shot that is not there? this appears to be a bug carried over from the standard forge guns, a lot of weapons are exper...
- by Hellhammer Tactical - at 2012.07.17 05:27:00
|
4. assault forge guns broken? - in Technical Support/Bugs [original thread]
im from the UK and playing EU skirmish, currently using the proto assault forge gun. (the ISK one) so im not so sure on it being lag.
- by Hellhammer Tactical - at 2012.07.15 18:44:00
|
5. Stayed alive with Shields and Suit at 0 - in Technical Support/Bugs [original thread]
just means you were damn lucky
- by Hellhammer Tactical - at 2012.07.15 13:45:00
|
6. Vanishing Grenades - in Technical Support/Bugs [original thread]
not every grenade will go off, there is a specific, apparently really low chance of throwing a dud grenade. there are a lot of detection issues at the moment but have faith it will be fixed, this is one of the most ambitious games in recent year...
- by Hellhammer Tactical - at 2012.07.15 13:42:00
|
7. assault forge guns broken? - in Technical Support/Bugs [original thread]
having several issues with the assault forge guns, the more expensive the worse the problems. using the assault forge gun it charges and fires, but does not actualy fire. no shot is seen, no visable impact and no damage to the target, even if the...
- by Hellhammer Tactical - at 2012.07.15 13:29:00
|
8. Auto-reload - in Technical Support/Bugs [original thread]
been having issues with the auto-reload folowing a manual reload while using the standard assault forge gun. if i manualy reload before emptying the mag the auto-reload will still initiate at the point that the original mag would have been depleat...
- by Hellhammer Tactical - at 2012.07.10 20:43:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |